Features "sub-tick" technology, designed to relay information happening between distinct ticks to the server as a time value to be interpreted.Īll weapons that are used in the competitive and deathmatch mode in CS:GO have been transferred to the new game with more detailed models.Players can throw an HE Grenade from afar to assist teammates or go for a well timed underarm throw for a brief, risky window of time to shoot through the gap themselves. HE Grenade - Explosions briefly dissipate smokes, allowing players to see what's behind them.This creates new, unique gameplay opportunities and adds risk when spamming smokes. Bullets - create small holes for the player to locate enemies in the smoke.Environment lighting is able to illuminate and cast shadows on certain parts of the smoke. Lighting - spot lights are no longer visible through the smoke.Smokes are now volumetric, with the ability to adapt and interact with the surrounding environment:.Support for NVIDIA's real-time ray-tracing technology in the Source 2 tools, in addition to their low-latency buffer technology, Reflex. increases monitors' color profile or use 3rd party software to boost shadows/eliminate dark colors, etc.). Better texture and light reflections across the surfaces of the maps, which helps improves visibility without external workarounds (e.g.Almost all gameplay aspects in CS2 remains similar, if not the same to its predecessor, CS:GO while features some changes, ranging from minor to drastic, to fully utilize the most out of the Source 2 Engine.
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